If so, this is very interesting, because that means that we could do general everyday renders in Rhino Cycles, and then export to Blender for complex animation sequences, while keeping the same aesthetic (if the same materials are also ported over). What is lacking is RenderMaterial access from the RDK.Īre you saying that once Rhino’s RDK allows Blender to access the Rhino materials, that we’d be able to export a Rhino Model into blender AND keep the same material definitions? Materials as per the Materials table of a 3dm file already is done. If you just now downloaded Blender 2.80 you can either use the operator search menu by pressing F3, or through File > Import. Browse to where you saved import_3dm.py, select it and press the Install add.-on from file button in the top right of the file browser.In the bottom of that window select Install add-on from file.In top menu press Edit > User Preferences.Save the file to a place you can easily remember (desktop or downloads is fine). install rhino3dm.py using: pip3.7 install -user rhino3dm.Make sure pip gets installed (using the defaults from the first button, together with the checkbox for adding to PATH should get that set up). Install Python 3.7.1 (64-bit), have the installer add Python 3.7 to your PATH as well.
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